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Kind of cross-posting this from the openframeworks forum. I started an attempt to bring together openFrameworks with Equalizer.
It is very much a work in progress and some functionality is intentionally left unimplemented for now since ideally I would like to get some input from people before continuing with this but I hope its already in a state where people can play around a bit.
Because of stardust I have also exposed a bit more functionality on the seq::Renderer on my fork of Eq so if you think that some of these stuff could be useful to the core I would be more than happy to contribute.
* removed Renderer::notifyInit/ExitGL. Renderer::init/exitContext does already provide this.
* removed eq::Window for seq API: Can you give some background why this is needed, so that we can find a nice way of exposing the functionality?
* reverted event magics: Why do you need them different? Is this for other input devices, because the current values work well for me and are symmetric with the other Eq-based examples.