PBO error when rendering

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PBO error when rendering

Robert Hauck
Hi all

I use Equalizer 1.4 beta. When I run a simple program using osgScaleViewer, I get lots of
Equalizer-1.3.5\libs\eq\client\compressor\compressorReadDrawPixels.cpp:490 39396 Can't map PBO: error 0x2513470
, for each frame. Has anybody an idea why?
Win7x64, VS2010, Nvidia GTX 285, Cuda is linked into Equalizer...

Cheers,
Robert
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Re: PBO error when rendering

Stefan Eilemann
Hi Robert,

On 6. Jul 2012, at 14:20, Robert Hauck [via Software] wrote:

> I use Equalizer 1.4 beta. When I run a simple program using osgScaleViewer, I get lots of
> Equalizer-1.3.5\libs\eq\client\compressor\compressorReadDrawPixels.cpp:490 39396 Can't map PBO: error 0x2513470
> , for each frame. Has anybody an idea why?

This has been recently reported by somebody else too: https://github.com/Eyescale/Equalizer/issues/138

I would be grateful if you could look into this, since I don't have a native Windows machine right now. It's definitely a showstopper for 1.4.


Cheers,

Stefan.

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Re: PBO error when rendering

Stefan Eilemann
In reply to this post by Robert Hauck
Hi Robert,

On 6. Jul 2012, at 14:20, Robert Hauck [via Software] wrote:

> I use Equalizer 1.4 beta. When I run a simple program using osgScaleViewer, I get lots of
> Equalizer-1.3.5\libs\eq\client\compressor\compressorReadDrawPixels.cpp:490 39396 Can't map PBO: error 0x2513470
> , for each frame. Has anybody an idea why?

I just pushed a fix for #118, which might also be the reason for this bug. Can you please test?


Cheers,

Stefan.

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Re: PBO error when rendering

Robert Hauck
Hi Stefan

Debug build fails:

D:\Development\GIT_I3D\EXTERNALS\EXT-EQUALIZER\Eyescale-Equalizer-3d8759e\libs\eq\client\compositor.cpp(623): error C2121: '#' : invalid character : possibly the result of a macro expansion
D:\Development\GIT_I3D\EXTERNALS\EXT-EQUALIZER\Eyescale-Equalizer-3d8759e\libs\eq\client\compositor.cpp(623): error C2065: 'ifdef' : undeclared identifier
D:\Development\GIT_I3D\EXTERNALS\EXT-EQUALIZER\Eyescale-Equalizer-3d8759e\libs\eq\client\compositor.cpp(623): error C2143: syntax error : missing ')' before 'constant'
D:\Development\GIT_I3D\EXTERNALS\EXT-EQUALIZER\Eyescale-Equalizer-3d8759e\libs\eq\client\compositor.cpp(623): error C2121: '#' : invalid character : possibly the result of a macro expansion
D:\Development\GIT_I3D\EXTERNALS\EXT-EQUALIZER\Eyescale-Equalizer-3d8759e\libs\eq\client\compositor.cpp(623): error C2121: '#' : invalid character : possibly the result of a macro expansion
D:\Development\GIT_I3D\EXTERNALS\EXT-EQUALIZER\Eyescale-Equalizer-3d8759e\libs\eq\client\compositor.cpp(623): error C2059: syntax error : ')'
D:\Development\GIT_I3D\EXTERNALS\EXT-EQUALIZER\Eyescale-Equalizer-3d8759e\libs\eq\client\compositor.cpp(623): error C2143: syntax error : missing ';' before '{'

My fault?
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Re: PBO error when rendering

Stefan Eilemann
Hi Robert,

On 9. Jul 2012, at 14:06, Robert Hauck [via Software] wrote:

> Debug build fails:

Sorry, ifdef in macro... interestingly gcc handles this. Should work now.


Cheers,

Stefan.

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Re: PBO error when rendering

Robert Hauck
Hi Stefan

Sorry, but still the same. Tested with my own application. This time, different line number and no error:
8904 class eq::d .......\libs\eq\client\compressor\compressorReadDrawPixels.cpp:489
9990 Can't map PBO: no error (0x0)

Additionally, since 1.4, there is a green/yellow line on the right side of the window which moves a little bit. Looks like if a frame takes a long time to render, this green/yellow screen opens to the right? Is this a new feature, bug, by design or something else?

Cheers,
Robert
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Re: PBO error when rendering

Stefan Eilemann

On 9. Jul 2012, at 15:05, Robert Hauck [via Software] wrote:

> Sorry, but still the same. Tested with my own application. This time, different line number and no error:

Too bad, still the same issue.

> Additionally, since 1.4, there is a green/yellow line on the right side of the window which moves a little bit. Looks like if a frame takes a long time to render, this green/yellow screen opens to the right? Is this a new feature, bug, by design or something else?

Not sure what you're talking about. Which configuration do you use? Can you post a screenshot?


Cheers,

Stefan.