Equalizer - Parallel Rendering

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Equalizer is the standard middleware to create and deploy parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations and Virtual Reality installations.
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Topics (504)
Replies Last Post Views
writing config.eqc by rarum
2
by Stefan Eilemann
simple tile_equalizer application by Carlos Duelo
5
by Stefan Eilemann
What needs an application object at least to get initialised ? by User_FR
0
by User_FR
Eqalzier on MVS2010 by rarum
3
by User_FR
EqOgre by Hagen
5
by Stefan Eilemann
Collage 1.0 alpha by Stefan Eilemann
0
by Stefan Eilemann
error: accessviolation while creating an application object by User_FR
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by User_FR
Building Equalizer using Buildyard on OSX 10.8 issue by Zachos Georgios
1
by Stefan Eilemann
Segmentation fault running eqHello by Stefan Eilemann
1
by Carlos Duelo
Multi View configuration with Multiple Node by seongnam.oh@gmail.co...
1
by Stefan Eilemann
Segmentation fault running eqHello by Carlos Duelo
1
by Stefan Eilemann
Reliable multicast (RSP) problem by cxs
1
by Stefan Eilemann
Newbie question: Compile Equalizer from github source under Win7-64bit w/ VS2010 Express by haheeho_brother
1
by Stefan Eilemann
osgScaleViewer and FBO setup by Paul
3
by Stefan Eilemann
Job offers at Blue Brain Project by Stefan Eilemann
0
by Stefan Eilemann
Frame Buffer / render-to-texture issue / 2-nodes.eqc by john.stas
1
by Stefan Eilemann
Equalizer Segment reconfigurability - channel pointer by Evgeny Ilyushkin
3
by Stefan Eilemann
CPU usage by rarum
4
by rarum
Problem in Stereo Mode by arizq
2
by rarum
Starting server and client by rarum
1
by Stefan Eilemann
MVS2010 errors by rarum
0
by rarum
Problems with building the project without CMake by Andy1988
1
by Stefan Eilemann
Errors on building Equalizer 1.4 with vs2010 on windows7 by User_FR
3
by Stefan Eilemann
Installing on Mac OS X by Stefan Eilemann-2
5
by Stefan Eilemann
Equalizer 1.4 released! by Stefan Eilemann
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by Stefan Eilemann
OSG / Equalizer and glsl 4.2 by Paul
5
by Stefan Eilemann
New planet renderer with Equalizer support by Martin Lambers-2
1
by Stefan Eilemann
Collage byte swapping and endian-safety by Stefan Eilemann
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by Stefan Eilemann
Feature Request: Proper handling of debug libraries / Windows by Robert Hauck
3
by Stefan Eilemann
Equalizer 1.4 RC1 by Stefan Eilemann
7
by Daniel Nachbaur-2
Space Mouse by Stefan Eilemann
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by Stefan Eilemann
image channels format by 马仁安・
1
by Stefan Eilemann
Equalizer Segment reconfigurability at runtime by Evgeny Ilyushkin
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by Evgeny Ilyushkin
PBO error when rendering by Robert Hauck
6
by Stefan Eilemann
Programming and User Guide for Equalizer 1.4 by Stefan Eilemann
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by Stefan Eilemann
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