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Equalizer - Parallel Rendering

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Equalizer is the standard middleware to create and deploy parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations and Virtual Reality installations.
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Topics (504)
Replies Last Post Views
Multi-Projector with Equalizer by maxtangli
9
by Stefan Eilemann
1.4 beta released! by Stefan Eilemann
0
by Stefan Eilemann
Distributed Scenegraph - Memory Leak by Matteo Hausner
11
by Stefan Eilemann
mouse pick by Aren
3
by Stefan Eilemann
question about parallel rendering by 陈
3
by Stefan Eilemann
about parallel rendering by 陈
0
by 陈
question about osgscaleviewer by 陈
1
by Stefan Eilemann
Head Tracking in CAVE by stahn1
5
by Stefan Eilemann
Equalizer compilation error by junpeng
1
by Stefan Eilemann
Setting up reliable multicast (RSP) connections? by cpapado
2
by Stefan Eilemann
getting started: building eqHello on windows 7 by crescojeff
1
by Stefan Eilemann
Compositing and eq::Window/eq::Channel inheritance by cpapado
7
by Stefan Eilemann
Equalizer 1.2.1 released! by Stefan Eilemann
0
by Stefan Eilemann
Introducing Lunchbox: Monitor< T > by Stefan Eilemann
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by Stefan Eilemann
Shared GL contexts and Qt by Ariel Molina
2
by m0bl0
how to use GPU-SD by 陈
1
by Stefan Eilemann
Asynchronous readbacks and upcoming releases by Stefan Eilemann
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by Stefan Eilemann
Equalizer 1.2 Programming and User Guide by Stefan Eilemann
2
by Stefan Eilemann
Announcing Sequel - A simple API to the Equalizer parallel rendering framework. by Stefan Eilemann
35
by wihu
Is it possible to build a multi-stage rendering pipeline with the Equalizer library? by W.Xu
1
by Stefan Eilemann
Modularization and Build by Stefan Eilemann
0
by Stefan Eilemann
Equalizer 1.2 released! by Stefan Eilemann
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by Stefan Eilemann
Suggested way to pull canvas/wall geometry from inside eq::Config by cpapado
3
by Stefan Eilemann
Invitation to connect on LinkedIn by jtyynela
1
by jtyynela
Affecting Collage objects outside an Equalizer application by cpapado
33
by cpapado
ply models creating by burn
2
by burn
eqOgre wall defined by projection how to get orientation from hpr. by jtyynela
2
by Stefan Eilemann
Compilation issue - EQ 1.3.1 Master GIT-Hub branch - Xcode 4.2 -config.cpp/viewEqualizer.h by cpapado
2
by cpapado
Equalizer_1.1.7 and VS 2010 by funkster
1
by Stefan Eilemann
Sequel - Animation by oliver
2
by oliver
Tracking Input by oliver
3
by Stefan Eilemann
Getting the Field-of-view for a particular segment when rendering? by cpapado
1
by Stefan Eilemann
Windows 7 vs Multi-GPU rendering problems by JohnZo
1
by Stefan Eilemann
nodejs module for Equalizer - is it of interest ? by smadhueagle
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by smadhueagle
Equalizer 1.2 Beta released! by Stefan Eilemann
5
by Stefan Eilemann
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